Mechanized Moments: John Wood and Paul Harrison's 'Device' and the Absurdity of Technology Favorite 

Practitioner: 

Date: 

Jan 1 1997

Location: 

New York

John Wood and Paul Harrison are renowned British artists whose collaboration has led to the merging of video art with performance and conceptual art. Their works usually reside on the relationship between human beings, objects, and the environment, with humor and wit attached to them. They are well in place to make the artworks thought-provoking and entertaining. One such has to be 'Device'. "Device" is a video installation that runs several experimental scenes featuring devices and contraptions of various kinds. The video features Wood and Harrison handling these devices and taking several actions to express their functionality and shape human behavior by objects of technology. The installation juxtaposes everyday doings with more experimental interactions, contemplating the complex relations between humans and technology.

"Device" is a video installation showing experimental scenarios with different devices and contraptions. The video features Wood and Harrison interacting with these devices in many ways, suggesting the relationship between human beings and technology. The installation structure creates a sequence of vignettes, each exploring different facets of these interactions. The video is a series of actions, from simple daily life happenings to more advanced and experimental scenes. In the first, the artist is strapped onto a mattress, falls from way up, and then remains still on the mattress after a loud bang. In the second frame, the artist is in a large rectangular box with a burst balloon at the bottom. Gradually, with time, the balloon inflates more and more, raising the artist inside the box. The third scene encompasses the artist tied with the ropes, whereby his body and legs are drawn up in the air. In the fourth scene, the artist is in triangular high heels, climbing a triangular staircase. In the fifth scene, the actor balances horizontally on a rectangular form, employing two hands and two feet, his legs gradually folding into the body's position. In the sixth scene, the actor is positioned inside the D-shaped container, exerting outward pressure on the form's interior letter D, which falls over as its rounded side comes into contact with the floor, eventually collapsing as its squared side comes into contact with the wall. The totality of these scenes builds a multi-layered exploration of how technologies and devices can ultimately influence human action. The inherent structure of each scene reflects how devices may constrain or mandate our behavior. However, the interactions also bring some insight into the complexity of our engagement with technology. It balances the mundane, the experimental, and the absurd in creating a narrative that invites one to reflect on how technology shapes life. "Device" uses structure and varied scenarios for what would have been a thought-provoking investigation of the human being and technology. In this way, the integration of visual arts, performance, and depth of concept in the video installation makes the work at a stroke compelling, challenging a viewer to question his or her interactions with technology and the world around.

"Device" explores the link between technology and human action and how different gadgets and contraptions condition actions. Through various skits in the video, one sees how technology mediates movement and interaction processes, whether through rather mundane activity or in more experimental scenarios. The interplay between human agency and technological influence is evident, reflecting how devices can control and constrain our behavior. The work mingles absurdity with humor, pointing at modernity's surreal and occasionally idiotic features. Much like an artist falling onto a mattress or walking up a triangular staircase in triangular high heels, this is a mix of visual comedy and reflection on how weirdly technology shapes the action into one's daily life. This absurdity toyed playfully with the oddities of modern living. "Device" explores spatial relationships between humans and their environments, particularly inscribed through closure in each of the vignettes: the artist in the D-shaped box floating in the air, tied to ropes, and in this way, the space and technology control the movement. These spatial relations reflect how technology, in a modern sense, can condition the action—that is to say, create a visual metaphor for how technology can condition our relations with the world. Through these themes, "Device" offers a polyhedral exploration into the relationship between people and technology using several miniatures on rather complex philosophical and societal ideas. This makes it a solid contribution to video and conceptual art, in which the viewers are called upon to reflect on their engagements with technology.

Posted by Qicheng Zhao on

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