World Without Oil Favorite
World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, Dee Cook, Marie Lamb, Michelle Senderhauf, and Krystyn Wells were on the puppetmaster team.[1] World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting.
World Without Oil combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted daily. Players could choose to post their stories as videos, images or blog entries, or to phone or email them to the WWO gamemasters. The game's central site linked to all the player material, and the game's characters documented their own lives, and commented on player stories, on a community blog and individual blogs, plus via IM, chat, Twitter and other media.[3]