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2016
Chrysaleta

Projects tagged "games"

Ayti: Youth-Produced Game about Haiti
Practitioner:
Global Kids and Microsoft
Date:
Sep 15 2006
From Games for Change site:
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Howitcouldbedifferent.org - a wikipedia of ideas for improvement and social change
Practitioner:
Hicbd
Date:
Apr 24 2013
Have you ever wanted to see current or potential innovations for poverty or the environment without having to do a lot of researching or reading? Have you ever thought of an idea and wanted to tell the world about it and get feedback? Howitcouldbedifferent.org was founded for these purposes - to enable people to easily see, share, and suggest ideas in different categories.
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September 12th: A Toy World
Practitioner:
Gonzalo Frasca
Date:
Dec 1 2003
In September 12th: A Toy World, the designer Gonzalo Frasca seeks to explore the use of games as a form of interactive op-ed. 
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WeTOPIA, Delivering "Joy" In a Real Way
Practitioner:
Sojo Studios
Date:
Nov 29 2011
Sojo Studios, a new entertainment company, made plenty of headlines this week with its first social game, WeTopia. The studio is gaining plenty of attention with news of its $8 million arsenal, a roster of partnerships with non-profits like Save the Children, Children’s Health Fund and buildOn, consumer brand advertisers, and Ellen DeGeneres as one its business investors and partners. 
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52 Shades of Greed: An Illustrated Education
Practitioner:
Alternative Banking, Marc Sheff
Date:
Sep 4 2012
After being contacted by a member of the Occupy Wall Street Alternative Banking group , illustrator Marc Scheff agreed to do a few drawings for a deck of cards depicting some of the people and institutions responsible for causing the Great Recession.
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The Online Game that Plants Real Seeds: Rainmaker Project
Practitioner:
Michelle Moriyasu
Date:
Nov 14 2013
By Jeff McIntire-Strasburg
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Find the Future
Practitioner:
Jane McGonigal
Date:
May 20 2011
Find the Future: The Game is a pioneering, interactive experience created especially for NYPL’s Centennial by famed game designer Jane McGonigal, with Natron Baxter and Playmatics.
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1
Trash Tycoon: A Game about "Upcycling"
Practitioner:
Guerillapps
Date:
Sep 1 2011
Trash Tycoon is an upcycling social network game developed by Guerillapps. The game applies traditional social gameplay features to highlight real-world issues such as waste, water, and “green” activities. Gameplay includes cleaning trash, recycling, and constructing products and decorations out of recycled material.
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"Guerras Electorales"....a game that mimics electoral fraud
Practitioner:
Innox
Date:
May 1 2012
Right before the presidential elections in Mexico, planned for July of 2012, a local software enterprise has developed a smart-phone game that shows how to commit fraud at the elections.
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1
Sweatshop A Dark Comedic Game on Offshore Manafacturing
Practitioner:
Channel 4 Education and Littleloud
Date:
Jul 17 2011
From the Games for Change website:
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EVOKE: Can young adults help solve global problems?
Practitioner:
World Bank
Date:
Mar 1 2010
What happens when a game designer from the Institute of the Future teams up with the World Bank to create a "game for change"? EVOKE is what happens. 
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Mobile Game Promotes Reflection on Creation of Mobile Devices
Practitioner:
Molleindustria
Date:
Sep 13 2011
In this mobile game, the studio Molleindustria makes commentary on the people and practices behind the creation of mobile devices. Not lost on the authors is the deep sense of irony in that the game itself relies on mobile platform. The "game" is structured as a narrative where the process begins in mining materials in Africa (slavery) to putting together the devices in China (labor abuse), to heavy purchasing in the U.S.
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2
Play the News: Making the News Interactive
Practitioner:
Impact Games
Date:
Feb 13 2008
From Games for Change site:
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1
Food Force: The First Humanitarian Aid Game
Practitioner:
Konami Digital Entertainment and World Food Programme
Date:
Nov 30 2011
From Konami Digital Entertainment (makers of Dance Dance Revolution, Castlevania, and other hits) comes a significant expansion of their long-running support of the World Food Programme’s gaming initiatives. The result is the re-emergence of Food Force, one of the most successful early games for change titles.
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1
Participatory Chinatown: Promoting Civic Engagement
Practitioner:
MacArthur Foundation and Muzzy Lane
Date:
May 6 2010
Taken from Boston Globe Article: http://www.boston.com/bostonglobe/editorial_opinion/editorials/articles/2010/05/06/chinatown_the_video_game/ 
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The Democracy Machine
Practitioner:
Adam J Scarborough
Date:
Jun 27 2015
The Democracy Machine! is a performative sculpture that gives participants the opportunity to experience the thrill of democracy in action, in a competitive game that challenges people to work together toward understanding a better society. Using the spectacle and play of performance drawn from Las Vegas Casinos, gambling machines and game shows, The Democracy Machine!
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2
Games for Change
Practitioner:
Games for Change
Date:
Jun 8 2004
Games for Change is a community of game designers, activists, artists and individuals focused on creating and using digital games for purposes of social change. Games for Change is a large and loose community, but it has a major nonprofit organization at its center, who organizes the majority of the meetups and work of the movement.
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